getting to shot-lock and wrapping pre-prod
Something dumb I spent too much time on; Using motion tracking data from the camera on the stage, I thought I could put that into Unreal, and render out a clean plate of the background with the same camera moves. Nope! The movement didn’t have fine enough resolution for tracking
Here’s my document where I spent a stupid amount of time;
https://docs.google.com/document/d/14SLS-RPBxG5qlfqRiXAr4lDNiDKUVmnQ4N3YdhzkJWs/edit?usp=sharing
Now for the good stuff.
For shots with an actor (Shot01, Shot04, and Shot 06), if I cannot acquire a real car, these will be fully virtual. I will write up a full how-to and plan for both kinds of shots (VP and CG).
I will use a similar workflow found in this article for the shos with actors if I have to do them fully CG.
https://www.reddit.com/r/UnrealEngine5/comments/1ghk2zi/second_animation_using_unreal_engine/
Use Move.ai for base animations of actors, and refine in Unreals animation suite.
Use Marvelous Designer for each peice of clothing, allowing them to simulate independently
- Export metahuman animation as FBX file to blender, from there export as alembic. Then import into marvelous for Cloth sim. Export sim as alembic and bring back into unreal.
- Start with meta-humans without any clothing, clothe in marvelous on the t-pose
- Pick up clothing from art-station marketplace
Use virtual camera in unreal with iPhone for camera movements/tracking motion. Stick phone to car and record motion while driving for shot 4 and 6 for real movement. Use the following as a car mount; https://www.amazon.com/Powerful-Suction-Adapter-Session-Samsung/dp/B07W7H121C
I’ve started a shot list below;
https://docs.google.com/spreadsheets/d/1UQPDbZQwMtCHVfccuwIxB1GhqlVUkLACMRrXWiTx1Go/edit?usp=sharing
It contains two tabs accesible at the bottom, one for a shoot with the car and one where the car is fully CG.
Another very ineresting resource for fully CG humans;
https://studio.blender.org/training/realistic-human-research/
and of ocurse, can’t forget to mention the legendary chris jones;
https://sites.google.com/view/universalhuman
This toolkit for realistic character workflow in blender has a de-aging setup in th rig using blend shapes. Something very interesting to read about.
Some landscape inspiration;
john ford american landscapes
once upon a time in the west
a river runs through it
The Big Country - Blanco Canyon Sequence