late night look dev

I spent some time making up for my teams lack of look dev - mainly developing nut assets, textures, and modeling the package. I would have liked to get more work on the package texture, but I ran out of time. There is still work to do, but this is progress.

I am currently going through a handful of HDR’s to see which one has the best moonlight for the types of shadows we’re looking to replicate.

I’ve also opened up comments! If you are a mentor, professor, or peer, please leave any feedback or critique below. I will gladly and gratefully take them into consideration.

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environment & recruitment

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Previs, Again!