its show time!

I’ve optimized and wrapped environment 1 (shots 1-3 & 5)

Began environment 2 for shot 4

I ran as a production assistant and consultant for Team Bytes shoot! Pictures below -

This was a lot of fun working as a team, and also let me learn a lot more about optimization and how to properly make an env for the stage.

Ultra dynamic sky (UE5 plugin for sky control) turns out to be rather performance heavy, and so I developed a tool to take a HDR of just the sky within the UE5 Level, and used that on a hdr sky sphere, which is much cheaper for performance.

Another note is that the pixels on the screen can never be in perfect focus or close, or else you get the effect of if you take a picture of your monitor with your phone, with the rows of color. This means the environment will always be a little out of focus, which is nice for optimization in that no super high res textures are needed.

Here is Env01 below; lit, lighting only, and lightmap density.

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Previous

seeing it pay off

Next
Next

getting ready to wrap pre-production